Service-Telefon
+49(0)6151-988520
German English
Fachgebiete

Details

1650503 Yaman, Dan; Covington, Missy; Thiagarajan, Sivasailam:
I'll Take Learning for 500
Using Game Shows to Engage, Motivate, and Train
Preis:   € 37,90

Einband: Pb
Auflage: 1. Auflage
Verlag: John Wiley & Sons
Erscheinungsdatum: 06/2006
Seiten: 272 S.

ISBN-10: 0-7879-8306-3   
ISBN-13: 978-0-7879-8306-2


In den Warenkorb

Weitere Fachbücher aus dem Fachgebiet:
Training/ Spiele und Aktivitäten | Wirtschaft | 
zurück
Beschreibung
Games have become a classroom standard-proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun.
I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make a successful game show-from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
"Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations."
-Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM
"Want to be a hero in your company? Get this book. Use its 'secret weapons' in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others."
-Lou Russell, CEO, Russell Martin & Associates
Inhalt
CD Content.
Foreword by Sivasailam "Thiagi" Thiagarajan.
Introduction: Why We Wrote This Book.
A Tale of Two Classrooms.
First Things First . . . .
Part One: Game Shows and Learning.
1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows.
2. Why Use a Game Show?
3. Myths, Misconceptions, and Frequently Asked Questions.
Part Two: Designing a Game Show for Learning.
4. Catalogue of Game Shows.
5. Selecting the Right Game for Your Purpose.
6. Customizing Your Game Show.
7. Customizations for Your Specific Game Show.
8. Teams, Titles, and Trinkets.
Part Three: Writing Effective Questions.
9. Question Types and Tips.
10. Effective Question Writing.
11. Questions to Fit Your Purpose.
12. Using Multimedia in Your Questions.
Part Four: Conducting a Game Show.
13. The Ultimate Game Show Host.
14. Maximizing Learning in the Game Show.
15. Setting Up for the Game Show.
16. High or Low Tech.
17. Rating Your Performance.
Successful Game Show Checklist.
Hallmarks of a Successful Game Show.
Troubleshooting Guide.
References.
Resources.
Research and Books That We Love.
Game Show Resources.
Trainer's Resources.
Index.
About the Authors.
How to Use the CD-ROM.
Continuation of copyright page.
CD Content.
Rules Checklist.
Checklist for a Successful Game Show.
Game Play Cards.
Jeopardy!
Family Feud.
Tic-Tac-Dough.
Beat the Clock.
Wheel of Fortune.
Concentration.
Who Wants to Be a Millionaire?
College Bowl.
Sample Game Shows.
 © academic-books.com, Alle Rechte vorbehalten.